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Skunkware 5
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src
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net3d-0.08
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map2.v
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1995-06-22
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1KB
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71 lines
map 12 12 200 1000 {
AAAAAAAAAAAA
AZAAAAAAAAWA
AAAAANNAAAAA
AAAAAZZAAAAA
AAAAAnnAAAAA
AANZnppnZNAA
AANZnppnZNAA
AAAAAnnAAAAA
AAAAAZZAAAAA
AAAAANNAAAAA
AXAAAAAAAAYA
AAAAAAAAAAAA
}
ground 2 2
/* fadeto 20000 0 0 */
sky 140
stars 100
/* Buildings scattered around the mountain.
*/
#include "house.def.v"
#define House(x,y) vehicle HOUSE { \
instance house \
offset x y 0 \
}
House(0,600)
House(0,650)
House(-80,620)
House(1000,0)
House(2400,1000)
House(1000,2200)
/* trig point on top of hill */
vehicle trigpoint {
name "Hilltop marker"
type static
hp 10
offset 1200 1200 820
object {
points { 10 0 0 0 10 0 -10 0 0 0 -10 0 0 0 20 0 0 40 }
face 159 l { 0 4 }
face 159 l { 1 4 }
face 159 l { 2 4 }
face 159 l { 3 4 }
face 155 l { 4 5 }
}
object {
points { 0 0 32 0 0 40 8 0 40 8 0 32 }
face 220 p { 0 1 2 3 }
}
}
/* A few trees */
vehicle tree { instance tree offset 2500 200 0 }
vehicle tree { instance tree offset 2540 230 0 }
vehicle tree { instance tree offset 2570 210 0 }
vehicle tree { instance tree offset 2510 270 0 }
/* A strange flying eye */
#include "eye.def.v"
vehicle eyething {
instance eye
type thing
offset 2200 2200 500
angle_velocity -5
velocity 10
}